Friday, June 1, 2012

Article on 10 Game Design Pitfalls

Article: www.gamasutra.com/view/feature/4017/10_game_design_process_pitfalls.php 

They are:
  1. Not structuring time for game playing
  2. Placing too much emphasis on paper designs
  3. Peer review not taken seriously
  4. Decision maker picked for his producer skills
  5. Not taking advantage of placeholders
  6. Allowing the story to control the game design
  7. Not giving designers enough tools
  8. Entering production without something fun
  9. Not keeping design documents up to date
  10. Not making outside playtests a part of the process

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