- If within same parent and same Z order, then nodes that are added first will be drawn first, followed by the ones added later in sequence.
- If within the same parent and different Z order, then it's according to Z order. The higher the Z order, the later it will be drawn. Note: negative Z order will be drawn before the parent, and positive Z order will be drawn after the parent.
- If different parents, then the Z order of the parent decides first, then Z order within each parent.
- The only way for nodes with different parents to be ordered with each other independently of parent is using VertexZ. (However, I could not get it to work with Cocos2D-X Isometric tile maps across map layers. I ended up removing all the objects (e.g. buildings) on the other layers in runtime and re-inserting them in the same layer as the other sprites as sprites, and then ordering via Z order.
My online tech scrapbook where I keep my notes in case I need to look them up later
Wednesday, October 30, 2013
Cocos2D Draw Order
In summary:
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