Thursday, October 17, 2013

Large Objects in Tiled Map Editor

This article includes a section describing how to include a large object e.g. a large tree or a building in a Tiled map. Basically this involves having a tileset with large tiles and placing them on the map as a separate layer, and then using object layer to specific collision boxes.

Link: http://gamedev.tutsplus.com/tutorials/level-design/introduction-to-tiled-map-editor/

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